It becomes way too frustrating to use Vorpx if you constantly have to remove your HMD to bring up the menu and then put it back on to alter the settings over and over. One trick to using Vorpx is ensuring you can activate both "edgelook" and the "Vorpx in-game menu" using either a mouse button or a key-stroke such that you don't have to remove the HMD to bring up the vorpx menus.
Now select your input depending on your HMD (SteamVR for Vive/Vive Pro or Oculus 1.4 for Rift) from the dropdown box on the left, and select "freetrack 2.0" from the output box below. The tracking profile (sc-33-mongrel.ini) should now be selectable in the drop down box next to the word "Profile". Copy and paste the downloaded headtracking profile into the config directory, then restart Opentrack. Load up opentrack and click on the word Profile, this will throw up a dropdown and go to "open configuration directory".
I haven't been using Full FOV to save framerate, but am working on one for that using multi-monitor resolutions - will update when I find a good one.Ģnd. For Normal FOV (middle setting) use 3060 x 100 which gives you a slider from 131 - 140. Try that if you are finding 114 FOV a bit too narrow for your tastes.įor Pimax using Small FOV (ie lowest setting) - use 4400 x 1000. The ratio of r_Width and r_Height values in user.cfg has to remain 18:10 (Width to Height) in order to give you the FOV slider range of 100 - 114 (which is necessary for the HMD).ĮDIT : Have found 4400 x 1000 in user.cfg gives you a slider from 113 - 125 and setting it to 118 FOV is a bit better again. This sits in the C:\Program Files\Roberts Space Industries\StarCitizen\LIVE folder, and isn't there by default. ** This is a new version of the profile (much better) - stupidly is same name though - redownload even if you have a previous version of it ! If you find the AR info panels in your helmet moving around too much in game, you can turn off X and Y axes in the Opentrack config menu, or turn their tracking right down in the mapping, and they wont move around as much, but your head movement is more limited then (it's a trade off).ġst.
With a 2080Ti and the OBC framerate improvements this has become a much more viable option.Ģ) Opentrack - Head-tracking software than can use SteamVR or Oculus SDK tracking to spoof a TrackIR and thus work in Star Citizen/ Arma3 etc - download from here : ģ) This headtracking profile for use with Opentrack :